Sportsman
Class Rules
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Updated 12/06/06
Purpose: To promote new
alternative fighting robot designs stressing design creativity over destructive
power.
1. Active device is
required. The active device must be effective and clearly intended to be used as
a primary offensive device. If it is a lifter it had better be able to lift
another bot, If it is a clamper it should be able to actually captivity hold
another bot etc.. devices that are deemed deliberately ineffective in order to
dedicate power to the drive train ( I.E. build is intended primarily as a rammer
) will be DQ'd. This discretion is solely up to the EO.
2. No excessively
destructive weapons. If it can kill in one hit it will be disqualified. The EO
has the final say on allowing or disallowing a weapon design.
No spinners. Flywheels
may be incorporated as a an energy storage device but not as an offensive
weapon.
3. Wedge rules.
Definition Any part of
the bot lower than 1/4" to the ground that by design actively or passively
can be use to get underneath another bot can and or will be considered as a
wedge surface.
a. Angled armor is ok
but must clear the floor by1/4" to not be considered as part of a wedge
calculation.
b. A wedge my be a
passive device only if the bot has another active device on board.
c. The overall wedge
face may only be on one side of the bot.
e. The wedge may only
encompass 30% of the basic perimeter of the bot. EO has the final say on the
measurement. Basic is the overall foot print of the chassis. It is not intended
to be every nook and cranny of the perimeter of the bot.
Scoring. Domination. Who
aggressively controlled the fight. 1 vote Greek style thumbs up/down. ( we're
not looking for damage here. Just who lays the best smack down).
Otherwise the usual RFL
rules apply.
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